Dimir Keyrune (Commander Legends: Battle for Baldur's Gate #856)

Llave rúnica dimir {3}

Artefacto

{T}: Agrega {U} o {B}.

{U}{B}: La Llave rúnica dimir se convierte en una criatura artefacto Horror azul y negra 2/2 hasta el final del turno y no puede ser bloqueada este turno.

Una llave que encaja en todas las cerraduras.

Illustrated by Daniel Ljunggren

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Llave rúnica dimir:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless. (2013-04-15)
  • Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply. (2013-04-15)