Marodierender Höllendrache {2}{R}{R}
Kreatur — Drache
Fliegend, Eile
Zu Beginn des Kampfes in deinem Zug bestimmst du per Zufall einen Gegner, den der Marodierende Höllendrache während deines letzten Kampfes nicht angegriffen hat. Der Marodierende Höllendrache greift jenen Spieler in diesem Kampf an, falls möglich. Falls du auf diese Weise keinen Gegner bestimmen kannst, tappe den Marodierenden Höllendrachen.
6/5
Illustrated by Jonas De Ro
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Marodierender Höllendrache:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If Territorial Hellkite didn't attack during your last combat, most likely because it was tapped or you didn't control it at that time, then any opponent can be chosen at random. (2017-08-25)
- If a player can't be attacked, that player can still be chosen at random. (2017-08-25)
- Territorial Hellkite must attack the chosen player if able, not a planeswalker that player controls. (2017-08-25)
- Players may cast spells and activate abilities after a player is chosen at random for Territorial Hellkite but before it attacks that player. (2017-08-25)
- If Territorial Hellkite can't attack the chosen player, it's free to attack any other player or planeswalker or to not attack. If there's a cost associated with attacking the chosen player, it's free to attack any other player or planeswalker or to not attack. But if there's a cost associated with Territorial Hellkite attacking at all, Territorial Hellkite has to attack the chosen player or not attack. (2017-08-25)