Nightmare (Intl. Collectors' Edition #119)
International Edition

Nightmare {5}{B}

Creature — Nightmare Horse

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Nightmare’s power and toughness are each equal to the number of Swamps you control.

The Nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the Nightmare’s rage and terrifying strength.

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Illustrated by Melissa A. Benson

Not Legal This version of this card has square edges and a non-standard Magic back. It is not legal for constructed play.

Notes and Rules Information for Nightmare:
  • If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority. (2008-04-01)
  • Nightmare’s power and toughness changes as the number of Swamps you control changes. (2009-10-01)
  • The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield. (2013-07-01)
  • Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp. (2013-07-01)