戦闘魔道士の篭手 {2}{R}
アーティファクト — 装備品
装備しているクリーチャーは速攻を持つ。
装備しているクリーチャーの能力が起動されるたび、それがマナ能力でない場合、あなたは「{1}を支払い、その能力をコピーする。あなたはそのコピーの新しい対象を選んでもよい。」を選んでもよい。
装備{2}
Illustrated by David Gaillet
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for 戦闘魔道士の篭手:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as boast) are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate. (2021-04-16)
- Copying abilities doesn’t cause magecraft abilities to trigger. (2021-04-16)
- The copy will have the same targets as the ability it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal). (2021-04-16)
- If the ability is modal (that is, it has a bulleted list of modes), the copy will have the same mode(s). You can’t choose new ones. (2021-04-16)
- If the ability has {X} in its activation cost, the copy has the same value of X. (2021-04-16)