Sapience vivante {3}{U}
Créature : avatar
Au moment où la Sapience vivante arrive sur le champ de bataille, exilez une carte d'éphémère ou de rituel depuis votre cimetière.
La force et l'endurance de la Sapience vivante sont chacune égales à la valeur de mana de la carte exilée.
À chaque fois que la Sapience vivante inflige des blessures de combat, vous pouvez la sacrifier. Si vous faites ainsi, vous pouvez lancer la carte exilée sans payer son coût de mana.
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Illustrated by Jason Felix
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Sapience vivante:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If there are no instant or sorcery cards in your graveyard as Living Lore enters the battlefield, it will enter the battlefield as a 0/0 creature and be put into its owner’s graveyard due to having 0 toughness. (2018-12-07)
- If an instant or sorcery spell puts Living Lore onto the battlefield, that spell is still on the stack while you choose a card to exile. You can’t exile it with Living Lore. (2018-12-07)
- If Living Lore leaves the battlefield, the ability that defines its power and toughness will lose track of the exiled card. Its power and toughness are 0 in other zones. (2018-12-07)
- Similarly, if the exiled card somehow leaves exile while Living Lore is on the battlefield, it will become a 0/0 creature. (2018-12-07)
- Living Lore’s last ability will trigger whenever it deals combat damage, no matter if that damage is dealt to an opponent, an opposing planeswalker, or a creature it’s blocking or being blocked by. You choose whether to sacrifice Living Lore as that ability resolves. If Living Lore has already left the battlefield, perhaps because it was dealt lethal damage at the same time it dealt damage, you can’t sacrifice it. (2018-12-07)
- You may cast a sorcery this way even if it’s not your turn. (2018-12-07)
- If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, those must be paid to cast the card. (2018-12-07)
- If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost. (2018-12-07)