Capitaine de Kalemnée {3}{W}{W}
Créature : géant et soldat
Vigilance
{5}{W}{W} : Monstruosité 3. (Si cette créature n'est pas monstrueuse, mettez trois marqueurs +1/+1 sur elle et elle devient monstrueuse.)
Quand le Capitaine de Kalemnée devient monstrueux, exilez tous les artefacts et tous les enchantements.
5/5
Illustrated by Tomasz Jedruszek
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Capitaine de Kalemnée:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Once a creature becomes monstrous, it can’t become monstrous again. If Kalemne’s Captain is already monstrous, the activated ability won’t do anything. (2015-11-04)
- Monstrous isn’t an ability that the creature has. It’s just something true about that creature. If the creature stops being a creature or loses its abilities, it continues to be monstrous. (2015-11-04)
- An ability that triggers when a creature becomes monstrous won’t trigger if that creature isn’t on the battlefield when its monstrosity ability resolves. (2015-11-04)