Hydre de genèse {X}{G}{G}
Créature : plante et hydre
Quand vous lancez ce sort, révélez les X cartes du dessus de votre bibliothèque. Parmi elles, vous pouvez mettre sur le champ de bataille une carte de permanent non-terrain de coût converti de mana inférieur ou égal à X. Mélangez ensuite le reste dans votre bibliothèque.
L'Hydre de genèse arrive sur le champ de bataille avec X marqueurs +1/+1 sur elle.
0/0
Illustrated by Peter Mohrbacher
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Buy This Card
Notes and Rules Information for Hydre de genèse:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Genesis Hydra's first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can't enchant Genesis Hydra. (2017-11-17)
- If you have fewer than X cards in your library, you reveal all of them. (2017-11-17)
- If a card in a player's library has {X} in its mana cost, X is considered to be 0. (2017-11-17)
- A nonland permanent card is an artifact, creature, enchantment, or planeswalker card. (2017-11-17)
- If you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green. (2017-11-17)
- If "the rest" is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled. (2017-11-17)