Aether Gale {3}{U}{U}

Sorcery

Return six target nonland permanents to their owners’ hands.

The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it.

Illustrated by Jack Wang

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny
Notes and Rules Information for Aether Gale:
  • You must choose six different legal targets in order to cast Aether Gale. If some, but not all, of those targets become illegal before Aether Gale resolves, the remaining legal targets will be put into their owners' hands. (2014-11-07)