Espadachim-mestra Celestial {5}{W}
Criatura — Anjo
Voar, golpe duplo
Quando Espadachim-mestra Celestial entra no campo de batalha, você pode anexar a ela qualquer número de Auras e Equipamentos que você controla.
As outras criaturas que você controla recebem +1/+1 para cada Aura e Equipamento anexado a Espadachim-mestra Celestial.
3/6
Illustrated by Zack Stella
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Espadachim-mestra Celestial:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You don’t move any Auras or Equipment until Heavenly Blademaster’s triggered ability is resolving. If Heavenly Blademaster is no longer on the battlefield, the Auras and Equipment you intended to attach to it remain as they were. (2018-07-13)
- You can’t try to attach an Aura or Equipment to Heavenly Blademaster if that Aura or Equipment can’t legally be attached to it. (2018-07-13)
- Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a creature you control may become lethal if Heavenly Blademaster leaves the battlefield during that turn or if an Aura or Equipment is removed from it. (2018-07-13)