Malédiction de don {1}{G}
Enchantement : aura et malédiction
Enchanter : joueur
À chaque fois que le joueur enchanté est attaqué, dégagez tous les permanents non-terrain que vous contrôlez. Chaque adversaire attaquant ce joueur dégage tous les permanents non-terrain qu'il contrôle.
Une odeur appétissante attire bon nombre de gueules salivantes.
Illustrated by Kieran Yanner
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Malédiction de don:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Untapping an attacking creature doesn’t remove it from combat. (2017-08-25)
- Each Curse’s ability triggers only once, no matter how many creatures are attacking the enchanted player. (2017-08-25)
- A player is attacking another player if they control a creature that’s attacking that player. If no creatures are attacking the enchanted player as a Curse’s ability resolves (most likely because they’ve left the battlefield), only the Curse’s controller performs its actions. (2017-08-25)
- The triggered ability of these Curses won’t trigger if only a planeswalker controlled by the enchanted player is attacked. (2017-08-25)
- If you enchant yourself with one of these Curses, you’ll get its effects whenever another player attacks you. (2017-08-25)