Myr-Kampfkugel {7}

Artefaktkreatur — Myr, Konstrukt

Wenn die Myr-Kampfkugel ins Spiel kommt, erzeuge vier 1/1 farblose Myr-Artefaktkreaturenspielsteine.

Immer wenn die Myr-Kampfkugel angreift, kannst du X ungetappte Myr, die du kontrollierst, tappen. Falls du dies tust, erhält die Myr-Kampfkugel +X/+0 bis zum Ende des Zuges und fügt dem verteidigenden Spieler X Schadenspunkte zu.

4/7

Illustrated by Franz Vohwinkel

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander
Notes and Rules Information for Myr-Kampfkugel:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You choose the value for X as the last ability resolves. You can’t choose a value for X that’s greater than the number of untapped Myr you control. (2020-08-07)
  • You can tap any untapped Myr you control as the last ability resolves, not just the Myr tokens you created with the first ability. This includes Myr that haven’t been under your control since your most recent turn began. (2020-08-07)
  • As the last ability resolves, you can tap untapped Myr you control even if Myr Battlesphere is no longer on the battlefield by then. If that has happened, Myr Battlesphere won’t be able to get the +X/+0 bonus, but it will still deal X damage to the appropriate player or planeswalker. (2020-08-07)