Magus of the Will {2}{B}
Creature — Human Wizard
{2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
“These eyes have shown me the flaws of flesh.”
3/3
Illustrated by Vincent Proce
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Magus of the Will:
- Cards that would be put into your graveyard are exiled even if you didn't play them this turn, such as a nontoken creature that would die. (2020-08-07)
- Tokens are put into your graveyard as normal (and cease to exist soon after). Abilities that trigger when a creature dies can trigger on token creatures being put into your graveyard but won't trigger on nontoken creatures being exiled instead of being put into your graveyard. (2020-08-07)
- You pay the costs for a card in your graveyard if you cast it. You may pay alternative costs such as overload rather than the card's mana cost. (2020-08-07)
- You may play a land card from your graveyard only if you have an available land play. (2020-08-07)
- Magus of the Will doesn't change when you can play the cards in your graveyard. For example, if you have a creature card without flash in your graveyard, you can cast it only during your main phase while the stack is empty. (2020-08-07)
- If another effect tries to change where a spell is put as it resolves, such as that of a rebound or buyback ability, you may choose whether to exile the card to Magus of the Will's effect or to apply the other effect. (2020-08-07)