Ezuri, griffe du progrès {2}{G}{U}
Créature légendaire : elfe et guerrier
À chaque fois qu'une créature avec une force inférieure ou égale à 2 arrive sur le champ de bataille sous votre contrôle, vous gagnez un marqueur « expérience ».Au début du combat pendant votre tour, mettez X marqueurs +1/+1 sur une autre créature ciblée que vous contrôlez, X étant le nombre de marqueurs « expérience » que vous avez.
3/3
Illustrated by James Ryman
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Ezuri, griffe du progrès:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Experience counters are the second kind of counters a player can have, joining poison. (2015-11-04)
- All experience counters are identical, no matter how you got them. For example, the last ability will count experience counters that you got from the first ability, from another ability, from proliferating, and so on. (2015-11-04)
- Each game pack includes a card labeled “Experience” with the suggestion “Place your experience counters here.” This card isn't required for play. It's simply a convenient spot to put your experience counters, which can be represented with dice, glass beads, or other small items. (2015-11-04)