Emprise du destin {1}{W}{W}
Enchantement
Quand l'Emprise du destin arrive sur le champ de bataille, pour chaque adversaire, exilez jusqu'à un permanent non-terrain ciblé que ce joueur contrôle jusqu'à ce que l'Emprise du destin quitte le champ de bataille. (Ces permanents sont renvoyés sous le contrôle de leurs propriétaires.)
Illustrated by Tomasz Jedruszek
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Buy This Card
Notes and Rules Information for Emprise du destin:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled. (2015-11-04)
- Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist. (2015-11-04)
- If a token is exiled, it ceases to exist. It won't be returned to the battlefield. (2015-11-04)
- The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions. (2015-11-04)
- In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack. (2015-11-04)