Ramos, Dragão Mecânico {6}
Criatura Artefato Lendária — Dragão
Voar
Toda vez que você conjurar uma mágica, coloque um marcador +1/+1 em Ramos, Dragão Mecânico, para cada uma das cores daquela mágica.
Remova cinco marcadores +1/+1 de Ramos: Adicione {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Ative apenas uma vez a cada turno.
4/4
Illustrated by Joseph Meehan
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Ramos, Dragão Mecânico:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Ramos's triggered ability counts the number of colors a spell has (from zero to five), not how many colored mana symbols are there in its mana cost or how many colors of mana you spent. (2024-11-08)
- If you cast a colorless spell, Ramos's triggered ability triggers, but it won't get any +1/+1 counters. (2024-11-08)
- Ramos's triggered ability doesn't trigger until you've finished casting a spell, including paying all of its costs. If Ramos has fewer than five +1/+1 counters on it, there's no way to add counters with a spell and pay for that spell with the newly-added counters. (2024-11-08)
- Ramos's triggered ability resolves before the spell that caused it to trigger. The ability will resolve even if that spell is countered or otherwise leaves the stack without resolving. In that case, use its last known information to determine what colors it was. (2024-11-08)