Anpassungsfähige Kampfmaschine {3}
Artefaktkreatur — Konstrukt
Sowie die Anpassungsfähige Kampfmaschine ins Spiel kommt, bestimme einen Kreaturentyp.
Die Anpassungsfähige Kampfmaschine hat zusätzlich zu ihren anderen Typen den bestimmte Typ.
Andere Kreaturen des bestimmten Typs, die du kontrollierst, erhalten +1/+1.
2/2
Illustrated by Igor Kieryluk
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Anpassungsfähige Kampfmaschine:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The choice of creature type is made as Adaptive Automaton enters. Players can't take any actions between the time the choice is made and the time the appropriate creatures begin to get +1/+1. (2024-11-08)
- You must choose an existing creature type, such as Human or Warrior. Card types such as artifact and supertypes such as legendary can't be chosen. (2024-11-08)
- Even though Adaptive Automaton is a Construct, other Construct creatures you control won't get +1/+1 unless you chose Construct as Adaptive Automaton entered the battlefield. (2024-11-08)