Involuntary Cooldown (The Brothers' War #53)

Involuntary Cooldown {3}{U}

Sorcery

Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

“Back to the ivory towers! This won’t hold for long!”
—Vayor, Third Path cryomancer

Illustrated by Eelis Kyttanen

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Involuntary Cooldown:
  • If a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a replacement effect. (2022-10-14)
  • Stun counters replace untapping for any reason, including players untapping tapped permanents during their untap steps. (2022-10-14)
  • If a permanent has more than one stun counter on it, only one will be removed each time it would become untapped. (2022-10-14)
  • Abilities that trigger when a permanent "becomes untapped" won't trigger if a stun counter is removed instead. (2022-10-14)
  • If untapping a permanent is part of a cost (such as that of Halo Fountain's first ability), you may pay that cost by "untapping" a tapped permanent with a stun counter on it. The stun counter will be removed and the creature will remain tapped. However, the cost will still be paid. (2022-10-14)
  • On the other hand, if untapping multiple permanents is part of a cost (such as that of Halo Fountain's last two abilities), you can't "untap" the same permanent more than once to pay that cost. (2022-10-14)
  • Stun counters exist independently of the effects that created them. If a permanent has no stun counters on it, it will untap as normal. (2022-10-14)
  • Stun counters are not keyword counters, and they don't cause the permanents they're on to gain any abilities. They won't be affected by effects that cause permanents to lose all abilities. (2022-10-14)