Moteur de houle {2}
Créature-artefact : construction
Défenseur
{U} : Le Moteur de houle perd le défenseur et acquiert « Cette créature ne peut pas être bloquée. »
{2}{U} : Le Moteur de houle devient bleu et a une force et une endurance de base de 5/4. N'activez que si le Moteur de houle n'a pas le défenseur.
{4}{U}{U} : Piochez trois cartes. N'activez que si le Moteur de houle est bleu et qu'une seule fois.
3/2
Illustrated by Daarken
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Moteur de houle:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If Surge Engine loses defender in some way other than its first ability, its second ability may still be activated. Likewise, if it becomes blue in some way other than its second ability, its last ability may still be activated. Note that an effect that allows a creature to "attack as though it didn't have defender" doesn't actually cause it to lose defender. (2022-10-14)
- Surge Engine's last ability can be activated only once per game, not once per turn. (2022-10-14)
- If a Surge Engine whose last ability has been activated leaves the battlefield and comes back, it's a new object on the battlefield and its last ability can be activated again (once it's blue, of course). (2022-10-14)