Engenhocagem de Tawnos {3}{G}
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Coloque dois marcadores +1/+1 no artefato, na criatura ou no terreno alvo que você controla. Desvire aquela permanente. Se ela não for uma criatura, ela se tornará uma criatura 0/0 além de seus outros tipos.
Enquanto seu mestre tentava superar a natureza, Tawnos tentava capturar sua beleza.
Illustrated by Alex Stone
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Engenhocagem de Tawnos:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Tawnos's Tinkering doesn't grant haste, so if a noncreature permanent that entered the battlefield since the beginning of your upkeep becomes a creature this way, it can't attack until your next turn. Any activated abilities that it has with a {T} symbol in their cost also can't be activated until your next upkeep step. Notably, this means a land that entered the battlefield after your last upkeep can't be tapped for mana if it becomes a creature this way. (2022-10-14)
- If an artifact or land that becomes a creature this way has been on the battlefield since the beginning of your upkeep (even if it wasn't a creature at the time), it can attack during your turn and its abilities may be activated. (2022-10-14)