Clava de Guerra do Ronin {3}
Artefato - Equipamento
A criatura equipada recebe +2/+1.
Toda vez que uma criatura entrar em jogo sob o seu controle, anexe Clava de Guerra do Ronin àquela criatura.
Equipar {5} ({5}: Anexe à criatura alvo que você controla. Equipe somente quando puder jogar um feitiço.)
Illustrated by Pete Venters
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Clava de Guerra do Ronin:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The triggered ability can attach Ronin Warclub to an untargetable creature because the ability doesn’t target. (2005-02-01)
- The triggered ability won’t attach Ronin Warclub to a creature that can’t be equipped (such as Goblin Brawler). (2005-02-01)