기묘한 키메라 {4}{U}
부여마법 생물 — 키메라
상대가 주문을 발동할 때마다, 당신은 기묘한 키메라와 그 주문의 조종권을 교환할 수 있다. 그렇게 한다면, 당신은 그 주문의 목표를 새로 정할 수 있다. (주문이 지속물이 된다면, 당신은 그 지속물을 조종한다.)
3/3
Illustrated by Tyler Jacobson
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for 기묘한 키메라:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You may exchange control of Perplexing Chimera and any spell cast by an opponent, not just one with targets. (2014-02-01)
- You make the decision whether to exchange control of Perplexing Chimera and the spell as the triggered ability resolves. (2014-02-01)
- If Perplexing Chimera leaves the battlefield or the spell leaves the stack before the triggered ability resolves, you can’t make the exchange. (2014-02-01)
- Neither Perplexing Chimera nor the spell changes zones. Only control of them is exchanged. (2014-02-01)
- After the ability resolves, you control the spell. Any instance of “you” in that spell’s text now refers to you, “an opponent” refers to one of your opponents, and so on. The change of control happens before new targets are chosen, so any targeting restrictions such as “target opponent” or “target creature you control” are now made in reference to you, not the spell’s original controller. You may change those targets to be legal in reference to you, or, if those are the spell’s only targets, the spell will doesn’t resolve for having illegal targets. When the spell resolves, any illegal targets are unaffected by it and you make all decisions the spell’s effect calls for. (2014-02-01)
- You may change any of the spell’s targets. If you change a target, you must choose a legal target for the spell. If you can’t, you must leave the target the same (even if that target is now illegal). (2014-02-01)
- Gaining control of a spell and changing its targets won’t cause any heroic abilities of the new targets to trigger. (2014-02-01)
- If you gain control of an instant or sorcery spell, it will be put into its owner’s graveyard as it resolves, fails to resolve, or is countered. (2014-02-01)
- In some unusual cases, you may not control Perplexing Chimera when its triggered ability resolves (perhaps because the triggered ability triggered again and resolved while the original ability was on the stack). In these cases, you can exchange control of Perplexing Chimera and the spell that causes the ability to trigger, even if you control neither of them. If you do, you’ll be able to change targets of the spell, not the spell’s new controller. (2014-02-01)