Épée du couinement {2}
Artefact — équipement
La créature équipée gagne +1/+1 pour chaque créature que vous contrôlez avec une force ou une endurance de base de 1.
À chaque fois qu'un hamster, une souris, un rat ou un écureuil que vous contrôlez arrive, vous pouvez attacher l'Épée du couinement à cette créature.
Équipement {2}
Illustrated by Dave Kendall
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Épée du couinement:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Normally, a creature's base power and toughness are the power and toughness printed on the card or, for a token, the power and toughness set by the effect that created it. If another effect sets a creature's power and toughness to specific numbers or values, those become its base power and toughness. If an effect modifies a creature's power and/or toughness without setting them, that is not included when determining its base power and toughness. (2024-07-26)
- If a creature has a characteristic-defining ability that sets its power and toughness, indicated with a */* or similar in the power and toughness box, that ability is taken into account when determining its base power and toughness. (2024-07-26)
- Some creatures have base power and toughness 0/0 and an ability that gives them a bonus based on some criteria. Those are not characteristic-defining abilities, and that ability doesn't change its base power and toughness. (2024-07-26)