Octomancer (Bloomburrow Commander #37)

Octomancer {3}{G}{U}

Creature — Frog Druid

Gift an Octopus (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create an 8/8 blue Octopus creature token.)

At the beginning of each end step, create a token that’s a copy of target creature token that entered the battlefield this turn.

3/3

Illustrated by Justin Gerard

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Octomancer:
  • The token you create copies the original characteristics of the token as stated by the effect that created that token (unless that token is copying something else; see below). It doesn’t copy whether that token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on. (2024-07-26)
  • If the copied token is copying something else (for example, if the copied token is one previously created by this ability), then the token enters as whatever that token copied. (2024-07-26)
  • If the copied token has {X} in its mana cost, X is 0. (2024-07-26)
  • Any “enters” abilities of the copied token will trigger when the token enters. Any “as [this permanent] enters” or “[this permanent] enters with” abilities of the copied token will also work. (2024-07-26)
  • As an additional cost to cast a spell with gift, you can promise the listed gift to an opponent. That opponent is chosen as part of that additional cost. The gift isn’t given at this time; rather, it’s given at a later time based on whether or not the spell is a permanent spell. (2024-07-26)
  • For permanent spells with gift, an ability triggers when that permanent enters if the gift was promised. When that ability resolves, the gift is given to the appropriate opponent. (2024-07-26)
  • For instants and sorceries with gift, the gift is given to the appropriate opponent as part of the resolution of the spell. This happens before any of the spell’s other effects would take place. (2024-07-26)
  • If a spell for which the gift was promised is countered, doesn’t resolve (perhaps because all of its targets are illegal), or is otherwise removed from the stack, the gift won’t be given. None of its other effects will happen either. (2024-07-26)
  • You can’t pay a gift cost more than once. (2024-07-26)
  • If you copy a spell for which the gift was promised, the gift was also promised to the same opponent for the copy. If a card or token enters as a copy of a permanent that’s already on the battlefield, the gift isn’t promised for that new permanent, even if it was promised for the original. (2024-07-26)
  • Some instant or sorcery spells require alternative or additional targets if the gift was promised. You ignore these targeting requirements if the gifts aren’t promised for those spells. On the other hand, you can promise a gift for a permanent spell even if you won’t be able to choose targets for an enters ability of that permanent once the spell resolves. (2024-07-26)
  • In the main set, there are four different kinds of gifts. “Gift a Food” causes the chosen opponent to create a Food token, while “Gift a Treasure” causes the chosen opponent to create a Treasure token. “Gift a card” causes them to draw a card, and “Gift a tapped Fish” causes them to create a tapped 1/1 blue Fish creature token. The Commander decks contain two more kinds of gifts: “Gift an Octopus,” which causes the chosen opponent to create an 8/8 blue Octopus creature token, and “Gift an extra turn,” which causes them to take an extra turn after the current turn ends. (2024-07-26)