Fisher's Talent (Bloomburrow Commander #36)

釣り人の才能 {2}{G}{U}

エンチャント — クラス

(次のレベルになることはソーサリーとして行う。そのレベルの能力を得る。)

あなたのアップキープの開始時に、あなたのライブラリーの一番上にあるカード1枚を見る。それが土地・カードなら、それを公開してもよい。これによりあなたがそれを公開したなら、青の1/1の魚・クリーチャー・トークン1体を生成する。その後、カード1枚を引く。

{G}{U}:レベル2

//Level_2//

あなたが魚・トークン1体を生成するなら、代わりに青の3/3のサメ・クリーチャー・トークン1体を生成する。

{2}{G}{U}:レベル3

//Level_3//

あなたがサメ・トークン1体を生成するなら、代わりに青の8/8のタコ・クリーチャー・トークン1体を生成する。

Illustrated by Allen Douglas

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 釣り人の才能:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You don't have to reveal the card if it's a land card. (Maybe you're not in the mood for fish. That's okay.) (2024-07-26)
  • The token's characteristics are entirely replaced by either 3/3 blue Shark creature token or 8/8 blue Octopus creature token, as appropriate. They don't have any other abilities the tokens would have been created with. Anything else specified in the effect creating the tokens (such as tapped, attacking, "That token gains haste," or "Exile that token at end of combat") still applies. (2024-07-26)
  • The level 2 and level 3 class abilities of Fisher's Talent will replace any Fish or Shark tokens you create, not just ones created by the abilities of Fisher's Talent. (2024-07-26)
  • Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3. (2024-07-26)
  • Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability. (2024-07-26)
  • Gaining a level won't remove abilities that a Class had at a previous level. (2024-07-26)
  • Gaining a level is a normal activated ability. It uses the stack and can be responded to. (2024-07-26)
  • You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2. (2024-07-26)
  • There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately. (2024-07-26)