Bandit's Talent (Bloomburrow #83)

Bandit's Talent {1}{B}

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Bandit’s Talent enters, each opponent discards two cards unless they discard a nonland card.

{B}: Level 2

At the beginning of each opponent’s upkeep, if that player has one or fewer cards in hand, they lose 2 life.

{3}{B}: Level 3

At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.

Illustrated by Volkan Baǵa

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Bandit's Talent:
  • Opponents can discard either one nonland card or two cards which may or may not be nonland cards. If they really want to, they can discard two nonland cards. (2024-07-26)
  • Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3. (2024-07-26)
  • Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability. (2024-07-26)
  • Gaining a level won't remove abilities that a Class had at a previous level. (2024-07-26)
  • Gaining a level is a normal activated ability. It uses the stack and can be responded to. (2024-07-26)
  • You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2. (2024-07-26)
  • There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately. (2024-07-26)