Luftspringer-Duo {4}{U}
Kreatur — Vogel, Frosch
Fliegend
Wenn das Luftspringer-Duo ins Spiel kommt, schicke bis zu eine andere Kreatur deiner Wahl, die du kontrollierst, ins Exil. Bringe sie zu Beginn des nächsten Endsegments unter der Kontrolle ihres Besitzers ins Spiel zurück.
„Ich kann nicht schwimmen!“, klagte der Vogel. „Das ist kein Problem! Ich kann nicht fliegen!”, lachte der Frosch.
3/3
Illustrated by Mariah Tekulve
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Luftspringer-Duo:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Once the exiled permanent returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. (2024-07-26)
- f a token is exiled this way, it will cease to exist and won’t return to the battlefield. (2024-07-26)