Kastral, huppée de vent {3}{W}{U}
Créature légendaire — oiseau et éclaireur
Vol
À chaque fois qu'au moins un oiseau que vous contrôlez inflige des blessures de combat à un joueur, choisissez l'un —
• Vous pouvez mettre sur le champ de bataille une carte de créature Oiseau de votre main ou de votre cimetière avec un marqueur « fatalité » sur elle.
• Mettez un marqueur +1/+1 sur chaque oiseau que vous contrôlez.
• Piochez une carte.
4/5
Illustrated by Chuck Grieb
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Kastral, huppée de vent:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead. (2024-07-26)
- Finality counters don’t stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner’s hand from the battlefield, it does so normally. (2024-07-26)
- Finality counters aren’t keyword counters, and a finality counter doesn’t give any abilities to the permanent it’s on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead. (2024-07-26)
- Multiple finality counters on a single permanent are redundant. (2024-07-26)