Innkeeper's Talent (Bloomburrow #180)

Talent de l'aubergiste {1}{G}

Enchantement — classe

(Acquérez le prochain niveau lorsque vous pourriez lancer un rituel pour ajouter sa capacité.)

Au début du combat pendant votre tour, mettez un marqueur +1/+1 sur une créature ciblée que vous contrôlez.

{G} : Niveau 2

//Level_2//

Les permanents que vous contrôlez avec des marqueurs sur eux ont parade {1}.

{3}{G} : Niveau 3

//Level_3//

Si vous deviez mettre au moins un marqueur sur un permanent ou un joueur, mettez deux fois ce nombre de chaque sorte de marqueur sur ce permanent ou ce joueur à la place.

Illustrated by Alix Branwyn

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Talent de l'aubergiste:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Once a ward ability of a permanent with a counter on it has triggered, causing that permanent to lose ward by removing Innkeeper's Talent or removing the counters from that permanent won't affect that ability. The appropriate player will still have to pay {1} or have their spell or ability countered. (2024-07-26)
  • If a permanent enters with counters on it, the effect causing the permanent to be given counters may specify which player puts those counters on it. If the effect doesn't specify a player, the object's controller puts those counters on it. (2024-07-26)
  • If two or more effects attempt to modify how many counters would be put onto a permanent you control, you choose the order to apply those effects, no matter who controls the sources of those effects. (2024-07-26)
  • Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3. (2024-07-26)
  • Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability. (2024-07-26)
  • Gaining a level won't remove abilities that a Class had at a previous level. (2024-07-26)
  • Gaining a level is a normal activated ability. It uses the stack and can be responded to. (2024-07-26)
  • You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2. (2024-07-26)
  • There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately. (2024-07-26)