Might of the Meek (Bloomburrow #144)

Might of the Meek {R}

Instant

Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse.

Draw a card.

“Fear is unavoidable. You can run from it with your tail between your legs, or charge it head on with sword in hand. I prefer the latter.”
—Rho, veteran hero

Illustrated by Danny Schwartz

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Might of the Meek:
  • If the target creature is an illegal target as Might of the Meek tries to resolve, it won’t resolve and none of its effects will happen. You won’t draw a card. (2024-07-26)