Season of Loss (Bloomburrow #112)

Zeit des Verlusts {3}{B}{B}

Hexerei

Bestimme Modi für bis zu fünf {P}. Du kannst denselben Modus mehr als einmal bestimmen.

{P} — Jeder Spieler opfert eine Kreatur.

{P}{P} — Ziehe für jede Kreatur, die in diesem Zug unter deiner Kontrolle gestorben ist, eine Karte.

{P}{P}{P} — Jeder Gegner verliert X Lebenspunkte, wobei X gleich der Anzahl an Kreaturenkarten in deinem Friedhof ist.

Illustrated by Dominik Mayer

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Zeit des Verlusts:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • When you’re following the instructions from the first mode, first the player whose turn it is chooses which creature they’re going to sacrifice, then each other player in turn order does the same. Players will know the choices of previous players when making their choices. Then all chosen creatures are sacrificed by their controllers simultaneously. Repeat this process for each additional time the first mode was chosen. (2024-07-26)
  • The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can’t “save up” pawprint symbols from one Season spell to use on a future one, mostly because there isn’t anything concrete to save up. They’re just pawprints. (2024-07-26)
  • You don’t have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn’t, but you could. (2024-07-26)
  • You choose the modes as you cast the spell. Once modes are chosen, they can’t be changed. (2024-07-26)
  • If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose. Each time you select that mode, you can choose a different target, or you can choose the same target. (2024-07-26)
  • No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell. (2024-07-26)
  • No player can cast spells or activate abilities in between the modes of a resolving spell. (2024-07-26)
  • If a Season is copied, the effect that creates the copy will usually allow you to choose new targets, but you can’t choose new modes. (2024-07-26)
  • If all targets for the chosen modes become illegal before the Season resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets. (2024-07-26)