Trübschweif-Kojote {3}{W}{W}
Kreatur — Elementarwesen, Kojote
Wenn der Trübschweif-Kojote ins Spiel kommt, schicke eine Kreatur deiner Wahl, die ein Gegner kontrolliert, ins Exil, bis der Trübschweif-Kojote das Spiel verlässt. Falls jene Kreatur Stärke 2 oder weniger hatte, lege eine +1/+1-Marke auf den Trübschweif-Kojoten.
„Der Nebel stürzt sich wie eine ausgehungerte Bestie auf uns. Ich fürchte, das ist das Ende unserer Expedition.“
3/4
Illustrated by Betty Jiang
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Trübschweif-Kojote:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If Driftgloom Coyote leaves the battlefield before its triggered ability resolves, the target creature won’t be exiled. (2024-07-26)
- Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. (2024-07-26)
- If a token is exiled this way, it will cease to exist and won’t return to the battlefield. (2024-07-26)
- Use the power of the exiled creature as it last existed on the battlefield to determine whether or not to put a +1/+1 counter on Driftgloom Coyote. (2024-07-26)