Memory Vessel {3}{R}{R}
Artifact
{T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can’t play cards from their hand. Activate only as a sorcery.
Illustrated by Nino Vecia
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Memory Vessel:
- Memory Vessel has received a minor update to its Oracle text to clarify that players can play only cards they exiled from their library during the effect of the activated ability, not the Memory Vessel that was exiled to activate the ability. (2024-04-12)
- Players pay all costs and follow all normal timing rules for cards played from exile with Memory Vessel's ability. For example, if an exiled card is a land card, its owner may play it only during their main phase while the stack is empty. (2024-04-12)
- Players may still play cards from zones other than their hand if something would allow them to do so. (2024-04-12)