Sorcerer's Strongbox (Archenemy #116)

Sorcerer's Strongbox {4}

Artifact

{2}, {T}: Flip a coin. If you win the flip, sacrifice Sorcerer’s Strongbox and draw three cards.

Simun the Quiet filled the chest with his most precious thoughts. But in a fit of paranoia, he locked up the memory of where he hid the key.

Illustrated by Chuck Lukacs

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Sorcerer's Strongbox:
  • If you lose the flip, nothing happens. (2010-08-15)
  • If you no longer control Sorcerer’s Strongbox by the time you win the flip, you won’t be able to sacrifice it. You’ll still draw three cards, though. (2010-08-15)