Cavalière de Jhess {3}{U}
Créature : humain et chevalier
Exaltation (À chaque fois qu'une créature que vous contrôlez attaque seule, cette créature gagne +1/+1 jusqu'à la fin du tour.)
L'île-nation de Jhess est constamment assiégée par Valéron du continent. Les cavaliers parcourent la côte, cherchant voiles ou avemains à l'horizon.
2/2
Illustrated by Alan Pollack
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Buy This Card
Notes and Rules Information for Cavalière de Jhess:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If you declare exactly one creature as an attacker, each exalted ability on each permanent you control (including, perhaps, the attacking creature itself) will trigger. The bonuses are given to the attacking creature, not to the permanent with exalted. Ultimately, the attacking creature will wind up with +1/+1 for each of your exalted abilities. (2008-10-01)
- If you attack with multiple creatures, but then all but one are removed from combat, your exalted abilities won’t trigger. (2008-10-01)
- Some effects put creatures onto the battlefield attacking. Since those creatures were never declared as attackers, they’re ignored by exalted abilities. They won’t cause exalted abilities to trigger. If any exalted abilities have already triggered (because exactly one creature was declared as an attacker), those abilities will resolve as normal even though there may now be multiple attackers. (2008-10-01)
- Exalted abilities will resolve before blockers are declared. (2008-10-01)
- Exalted bonuses last until end of turn. If an effect creates an additional combat phase during your turn, a creature that attacked alone during the first combat phase will still have its exalted bonuses in that new phase. If a creature attacks alone during the second combat phase, all your exalted abilities will trigger again. (2008-10-01)
- In a Two-Headed Giant game, a creature “attacks alone” if it’s the only creature declared as an attacker by your entire team. If you control that attacking creature, your exalted abilities will trigger but your teammate’s exalted abilities won’t. (2008-10-01)