Esper Charm {W}{U}{B}
Instant
Choose one —
• Destroy target enchantment.
• Draw two cards.
• Target player discards two cards.
“Thoughts are commodities. Someone will pay a good price for them. Even ones as simplistic as yours …”
—Ennor, mentalist
Illustrated by Michael Bruinsma
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Esper Charm:
- You can choose a mode only if you can choose legal targets for that mode. If you can’t choose legal targets for any of the modes, you can’t cast the spell. (2008-10-01)
- While the spell is on the stack, treat it as though its only text is the chosen mode. The other two modes are treated as though they don’t exist. You don’t choose targets for those modes. (2008-10-01)
- If this spell is copied, the copy will have the same mode as the original. (2008-10-01)