Manaplasma {2}{G}
Creatura — Melma
Ogniqualvolta giochi una magia, il Manaplasma prende +X/+X fino alla fine del turno, dove X è il costo di mana convertito di quella magia.
Urak si bloccò quando lo udì. Fu il suo primo errore. Si girò e lanciò una magia sigillante. Fu il suo ultimo errore.
1/1
Illustrated by Daarken
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Manaplasma:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- mana value takes into account only the mana symbols printed in the upper right corner of the card. Manaplasm doesn't care about additional costs, alternative costs, cost-reduction effects, or what you actually paid to cast the spell. (2008-10-01)
- While a spell with {X} in its cost is on the stack, its mana value takes the chosen value of X into account. For example, if you cast Blaze (a spell with the mana cost {X}{R}) and choose a value of 5 for that X, then your Manaplasm will get +6/+6 until end of turn. (2008-10-01)