鎧甲 {2}{W}
神器 ~武具
佩帶此武具的生物得+3/+3且具有守護{1}。(每當佩帶此武具的生物成為由對手操控之咒語或異能的目標時,除非該玩家支付{1},否則反擊之。)
佩帶{3}。你每操控一個其他武具,此異能便減少{1}來起動。
Illustrated by Martina Pilcerova
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for 鎧甲:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If a creature with ward is equipped with Plate Armor, becoming the target of a spell or ability an opponent controls will cause both ward abilities to trigger. (2021-07-23)
- If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered. (2021-07-23)