Druid Class (Adventures in the Forgotten Realms #180)

Classe: Druida {1}{G}

Encantamento — Classe

(Ganhe o próximo nível como um feitiço para adicionar sua habilidade.)

Toda vez que um terreno entra no campo de batalha sob seu controle, você ganha 1 ponto de vida.

{2}{G}: Nível 2

//Level_2//

Você pode jogar um terreno adicional em cada um de seus turnos.

{4}{G}: Nível 3

//Level_3//

Quando esta Classe chega ao nível 3, o terreno alvo que você controla se torna uma criatura com ímpeto e “O poder e a resistência desta criatura são ambos iguais ao número de terrenos que você controla”. Ele ainda é um terreno.

Illustrated by Svetlin Velinov

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Classe: Druida:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If you have more than one Druid Class at level 2 or higher, you can play that many additional lands per turn. For example, with two Druid Classes at level 2, you can play three lands during your turn. (2021-07-23)
  • For the third ability, the power and toughness of the creature will change as the number of lands you control changes. (2021-07-23)
  • Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3. (2021-07-23)
  • Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability. (2021-07-23)
  • Gaining a level won't remove abilities that a Class had at a previous level. (2021-07-23)
  • Gaining a level is a normal activated ability. It uses the stack and can be responded to. (2021-07-23)
  • You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2. (2021-07-23)
  • You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately. (2021-07-23)
  • Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls. (2021-07-23)