Berserker's Frenzy (Forgotten Realms Commander #298)

狂戦士の激情 {2}{R}

インスタント

この呪文は戦闘の前か戦闘中にブロック・クリーチャーが指定される前にしか唱えられない。

d20を2回振り、値の小さい方の出目を無視する。

1—14 | 望む数のクリーチャーを選ぶ。このターン、それらは可能ならブロックする。

15—20 | このターン、どのクリーチャーがブロックするか、どうブロックするかはあなたが選ぶ。

Illustrated by Caio Monteiro

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 狂戦士の激情:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If you roll doubles, ignore one of the rolls and use the result of the other. (2021-07-23)
  • An ignored roll effectively never happens. No abilities will trigger because of an ignored roll. (2021-07-23)
  • When choosing blocks for creatures you don't control, you must still make legal choices. For example, you can't choose to have a creature without flying or reach block a creature with flying. (2021-07-23)
  • If there's a cost associated with having a creature block and you choose for that creature to block, its controller can choose to pay that cost or not. If that player doesn't pay that cost, you must propose a new set of blocking creatures. (2021-07-23)
  • Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die. (2021-07-23)
  • Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction. (2021-07-23)
  • An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text. (2021-07-23)
  • The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll. (2021-07-23)
  • An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves. (2021-07-23)
  • Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications. (2021-07-23)
  • Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled. (2021-07-23)
  • Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes. (2021-07-23)
  • While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die. (2021-07-23)
  • Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at wpn.wizards.com/en/document/magic-g… (2021-07-23)