Lifecraft Cavalry {4}{G}
Creature — Elf Warrior
Trample
Revolt — Lifecraft Cavalry enters with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.
“I do not ask you to be tame. I only ask you to be true.”
—Rishkar, Peema renegade
4/4
Illustrated by Svetlin Velinov
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Lifecraft Cavalry:
- Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to. (2017-02-09)
- Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust. (2017-02-09)
- Tokens that leave the battlefield will satisfy a revolt ability. (2017-02-09)
- Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability. (2017-02-09)