Adrestia (Assassin's Creed #68)

Adrestia {3}

Artefact légendaire — véhicule

Traversée des îles (Cette créature ne peut pas être bloquée tant que le joueur défenseur contrôle au moins une île.)

À chaque fois qu'Adrestia attaque, si un assassin l'a pilotée ce tour-ci, piochez une carte. Adrestia devient un assassin en plus de ses autres types jusqu'à la fin du tour.

Pilotage 1

4/3

Illustrated by Mintautas Šukys

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Adrestia:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Adrestia’s second ability will trigger only if it was crewed this turn by a creature that was an Assassin when it was tapped to pay the cost of Adrestia’s crew ability. (2024-07-05)
  • Adrestia’s second ability will trigger as long as it was crewed by an Assassin this turn, even if that creature has left the battlefield or stopped being an Assassin since. (2024-07-05)
  • When Adrestia attacks, if it hasn’t already been crewed by an Assassin this turn, its second ability won’t trigger at all. It’s not possible to crew it with an Assassin after it attacks in time to have the ability trigger. (2024-07-05)