Haytham Kenway {2}{W}{U}
Legendary Creature — Human Knight
Protection from Assassins
Other Knights you control get +2/+2 and have protection from Assassins.
When Haytham Kenway enters, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.
3/3
Illustrated by Vilhelmas Banys
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Haytham Kenway:
- If Haytham Kenway leaves the battlefield before its last ability resolves, the target creatures won’t be exiled. (2024-07-05)
- Auras attached to creatures exiled with Haytham Kenway’s last ability will be put into their owners’ graveyards. Any Equipment attached to them will become unattached and remain on the battlefield. Any counters on the exiled creatures cease to exist. When those creatures return to the battlefield, they will be new objects with no connection to the cards that were exiled. (2024-07-05)
- If a token is exiled with Haytham Kenway’s last ability, it will cease to exist and won’t return to the battlefield. (2024-07-05)