Distract the Guards {1}{W}{W}
Sorcery
Freerunning {1}{W} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Create three 1/1 white Human Rogue creature tokens.
The thieves of Venice are dependable allies of the Assassins, ready at any moment to cause a ruckus.
Illustrated by Torgeir Fjereide
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
---|
Human Rogue Token, TACR #3 |
Distract the Guards, ACR #174 |
Prints | USD | EUR | TIX |
---|---|---|---|
Assassin's Creed #3 | $0.08 | €0.08 | 0.37 |
Assassin's Creed #174 | $0.25 | 0.02 | |
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Notes and Rules Information for Distract the Guards:
- Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that. (2024-07-05)