Fendeuse de crânes {1}{R}
Artefact — équipement
Quand la Fendeuse de crânes arrive sur le champ de bataille, créez un jeton de créature 1/1 noire Assassin avec la menace, puis attachez-lui la Fendeuse de crânes.
La créature équipée gagne +1/+0.
Équipement {2} ({2} : Attachez à une créature ciblée que vous contrôlez. N'attachez l'équipement que lorsque vous pourriez lancer un rituel.)
Votre solution personnelle à tous les problèmes.
Illustrated by L J Koh
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Buy This Card
Notes and Rules Information for Fendeuse de crânes:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The Assassin token that you create enters the battlefield as a 1/1 creature. Any abilities that trigger when a creature with a certain power enters the battlefield will see the token enter as a 1/1 creature. Static abilities that affect the Assassin’s power and toughness may change this. (2024-07-05)
- No player may take any actions between the time you create the Assassin token and the time Headsplitter becomes attached to it. (2024-07-05)
- If the triggered ability causes two Assassins to be created (due to an effect such as that of Doubling Season), Headsplitter becomes attached to one of them. (2024-07-05)