Petty Larceny (Assassin's Creed #28)

Furto Minore {3}{B}

Stregoneria

Corsa acrobatica {1}{B} (Puoi lanciare questa magia pagando il suo costo di corsa acrobatica se hai inflitto danno da combattimento a un giocatore in questo turno con un Assassino o un comandante.)

Guarda le prime due carte del grimorio di un avversario bersaglio ed esiliale a faccia in giù. Puoi giocare quelle carte fintanto che rimangono esiliate e puoi spendere mana di qualsiasi tipo per lanciarle. Crea una pedina Tesoro.

Illustrated by Fajareka Setiawan

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Furto Minore:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You pay all costs and follow all normal timing rules for cards played this way. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty. (2024-07-05)
  • If you leave the game, the cards remain exiled face down indefinitely. No player may look at them. (2024-07-05)
  • Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that. (2024-07-05)