![Ezio Auditore da Firenze (Assassin's Creed #25) Ezio Auditore da Firenze (Assassin's Creed #25)](https://cards.scryfall.io/large/front/a/4/a456a474-8f5e-41a4-82c0-a39732d59672.jpg?1720122909)
Ezio Auditore da Firenze {1}{B}
Criatura legendaria — Asesino humano
Amenaza.
Los hechizos de Asesino que lances tienen la habilidad de parkour {B}{B}. (Puedes lanzar un hechizo por su coste de parkour si hiciste daño de combate a un jugador este turno con un Asesino o un comandante.)
Siempre que Ezio haga daño de combate a un jugador, puedes pagar {W}{U}{B}{R}{G} si ese jugador tiene 10 o menos vidas. Cuando lo hagas, ese jugador pierde el juego.
3/2
Illustrated by Fajareka Setiawan
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Ezio Auditore da Firenze:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- When Ezio’s triggered ability resolves, it checks to see if that player has 10 or less life at that time. If they do, you may pay {W}{U}{B}{R}{G}. A second “reflexive” ability triggers when you pay this cost. Each player may respond to that triggered ability as normal, but it doesn’t matter what happens to the damaged player’s life total at that point; when that reflexive triggered ability resolves, that player will lose the game no matter what their life total is. (2024-07-05)
- Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that. (2024-07-05)