Chain Assassination (Assassin's Creed #23)

Uccisioni Seriali {2}{B}{B}

Istantaneo

Corsa acrobatica {1}{B} (Puoi lanciare questa magia pagando il suo costo di corsa acrobatica se hai inflitto danno da combattimento a un giocatore in questo turno con un Assassino o un comandante.)

Distruggi una creatura bersaglio. Se un'altra creatura è morta in questo turno, pesca una carta.

“A cosa serve essere furtivi se non c'è più nessuno in grado di dare l'allarme?”
—Jacob Frye

Illustrated by Filipe Pagliuso

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Uccisioni Seriali:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If the target creature is an illegal target by the time Chain Assassination tries to resolve, it won’t resolve and none of its effects will happen. You won’t draw a card even if another creature has died this turn. (2024-07-05)
  • If the target creature is a legal target but isn’t destroyed, most likely because it has indestructible, you’ll still draw a card if another creature died this turn. (2024-07-05)
  • Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that. (2024-07-05)