What Must Be Done (Assassin's Creed #184)

Ce qui doit être fait {3}{W}{W}

Rituel

Choisissez l'un —

• Laisser le monde brûler — Détruisez tous les artefacts et toutes les créatures.

• Libérer Junon — Renvoyez sur le champ de bataille une carte de permanent historique ciblée depuis votre cimetière. Elle arrive avec deux marqueurs +1/+1 supplémentaires sur elle si c'est une créature,

Illustrated by Syd Mills

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Ce qui doit être fait:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t. (2024-07-05)
  • Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered. (2024-07-05)
  • An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast. (2024-07-05)
  • Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a card with the legendary supertype, the artifact card type, or the Saga subtype. (2024-07-05)