Der Animus {2}
Legendäres Artefakt
Zu Beginn deines Endsegments schickst du bis zu eine legendäre Kreaturenkarte deiner Wahl aus einem Friedhof mit einer Erinnerungsmarke ins Exil.
{T}: Bis zu deinem nächsten Zug wird eine legendäre Kreatur deiner Wahl, die du kontrollierst, zu einer Kopie einer Kreaturenkarte deiner Wahl im Exil, auf der eine Erinnerungsmarke liegt. Aktiviere diese Fähigkeit wie eine Hexerei.
Illustrated by Néstor Ossandón Leal
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Faces, Tokens, & Other Parts |
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Shaun & Rebecca, Agents #247 |
The Animus #253 |
Prints | USD | EUR | TIX |
---|---|---|---|
Assassin's Creed #69 | |||
Assassin's Creed #168 | |||
Assassin's Creed #253 | |||
View all prints → |
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Notes and Rules Information for Der Animus:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The target legendary creature copies exactly what was printed on the card in exile and nothing else. It doesn’t copy any information about the object the card was before it was exiled. (2024-07-05)
- If either one of the targets of The Animus’s last ability is illegal when the ability begins to resolve, nothing will happen when the ability resolves. (2024-07-05)