Shay Cormac (Assassin's Creed #153)

Shay Cormac {W}{B}

Creatura Leggendaria — Farabutto Cavaliere Umano

{1}: I permanenti controllati dai tuoi avversari perdono anti-malocchio, egida, indistruttibile, protezione e velo fino alla fine del turno.

Ogniqualvolta una creatura controllata da un avversario diventa bersaglio di una magia o un'abilità che controlli, metti un segnalino taglia su quella creatura.

Ogniqualvolta una creatura con un segnalino taglia muore, metti due segnalini +1/+1 su Shay Cormac.

1/1
Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Shay Cormac:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If a permanent enters the battlefield under an opponent’s control with hexproof, indestructible, protection, shroud, and/or ward after Shay Cormac’s first ability resolves, it won’t lose that ability until you activate Shay Cormac’s first ability again. The same is true if an opponent’s permanent gains one of those abilities after Shay Cormac’s first ability resolves. (2024-07-05)
  • Because damage remains marked on a creature until damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if Shay Cormac’s first ability resolves later during that turn. This is notably not the case with protection, as protection prevents damage. (2024-07-05)
  • Shay Cormac’s second ability resolves before the spell or ability that caused it to trigger. It resolves even if that spell or ability is countered. (2024-07-05)
  • Shay Cormac’s last ability looks for any bounty counter on a creature, not just one from that Shay Cormac. For example, if players A and B each control a Shay Cormac and player A has put a bounty counter on player C’s creature, both players A and B will put two +1/+1 counters on their respective Shay Cormacs when that creature dies. (2024-07-05)